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Can the Metaverse Improve the Work-From-Home Experience?

1 min read · 173 views Bong-Geun Choi Nov 07, 2022

Technology is allowing more people to work from home.  The COVID-19 pandemic and ensuing lockdowns illustrated how powerful technology could be.  However, the technology employed over the past three years does have its limits. How might emerging metaverse technology improve the work-from-home (WFH) experience?


The World Economic Forum (WEF) highlighted how the metaverse may enhance the WFH experience as well as some areas that still need attention.[1]


Increased Collaboration

Citing a study from Stanford University, the WEF noted that limited mobility and body language could make team meetings using standard video fatiguing.  Metaverse technology may help address this problem. Using virtual reality (VR) technology, employees can create 3D avatars with unique facial features and clothes. These may roam freely through a virtual office, entering different offices and meeting rooms.  Employees thousands of miles apart can meet and discuss ideas and work on projects in the same online room.


Metaverse technology has the potential to enhance collaboration in the WFH environment.


Employee Training

Metaverse technology may enhance employee training.  Companies may use the metaverse’s augmented reality (AR) and VR technologies to create 3D training simulations.  These technologies may allow for more accurate demonstrations and practices to develop employees.  For example, doctors and nurses can practice complex procedures.  Retail employees can go through different virtual customer interactions.  Fashion designers can test new clothes on virtual runways.


AR and VR can be used to create more interactive training manuals.  AI-powered digital coaches and chatbots can provide real-time answers to questions or training classes.


Company Culture

Metaverse technology can break down the walls in a physical workspace, putting every employee on an equal virtual playing field.  Companies can create virtual workspaces where each worker has access to the whole space, potentially allowing entry-level employees to interact with upper management.


Challenges to be Tackled

The WEF also highlighted some challenges that still need to be addressed.  Online security is one such challenge.  Additionally, privacy issues may arise as technology may permit companies to learn far more about their employees than they would in a physical workspace.  Metaverse technology may allow companies to watch an employee every second of the day and constantly collect information.


Overall Enhanced Work-From-Home Experience Possible

Overall, metaverse technology may enhance the WFH experience.  It has the potential to increase collaboration when compared to a solely video conferencing experience, improve employee training, and create a more open company culture.


Companies providing or using metaverse technology to enhance the WFH experience may present individuals with an attractive investment opportunity.


How may individuals gain exposure to metaverse-related companies?


The Fount Metaverse ETF (MTVR)

The Fount Metaverse ETF seeks to provide investment results that, before fees and expenses, generally correspond to the performance of the Fount Metaverse Index.  The index was designed to measure the performance of companies that develop, manufacture, distribute, or sell products related to metaverse technology.


MTVR may be an attractive vehicle to gain exposure to metaverse-related companies.




[1] Unless otherwise noted, all data sourced from: What is Metawork And Can It Benefit Us, World Economic Forum, 9/27/22


Bong-Geun Choi

Chief Economist


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The Funds’ concentration in an industry or sector can increase the impact of, and potential losses associated with, the risks from investing in those industries/sectors. For MTVR, the Fund may be concentrated in the entertainment and interactive media & services industries. The entertainment industry is highly competitive and relies on consumer spending and the availability of disposable income for success, which may cause the prices of the securities of companies to fluctuate widely. The prices of the securities of companies in the interactive media & services industry are closely tied to the overall economy's performance. Changes in general economic growth, consumer confidence, and consumer spending may affect them. MTVR may also be subject to the specific risks associated with metaverse companies. These risks include but are not limited to small or limited markets, changes in business cycles, world economic growth, technological progress, rapid obsolescence, and government regulation. Smaller, start-up companies tend to be more volatile than securities of companies that do not rely heavily on technology. Metaverse Companies may rely on a combination of patents, copyrights, trademarks, and trade secret laws to establish and protect their proprietary rights. There can be no assurance that these steps will be adequate to prevent the misappropriation of their technology or that competitors will not develop technologies that are equivalent or superior to such companies’ technology.


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